Workflow
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What should the client deliverables be in #rwd?
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Depends on the client and scope of the project. HTML prototypes are ideal because they are closest to the real thing. Mockups communicating how to site will look at different widths may be sufficient though.
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Of course, it depends. That's down to the individual designer and client to figure out. But it's safe to say prototypes are very useful in the RWD era. And we should be talking about delivering design systems (modules, libraries, directions for assembly.) But I also still deliver a few comps, as representative instances of that system. Better for the client to interpolate between those than for me to waste their budget comping up every permutation. Keyframes, not wireframes.
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We agreed it's important to move away from 'ta-da!' presentations and not be afraid to show the client the mess along the way.
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Responsive design is not economically viable for most agency work
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More accurate to say agencies haven't yet found the way to present the value proposition and sales pitch around RWD. Ultimately its sustainability and audience potential give great business benefits. If an agency wants to practice RWD, it needs to figure out how to explain that value, and secure budgets that allow them to do it properly.
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You gotta learn somewhere. Only through practice will you be able to get better/faster/more viable at RWD. Consider eating some of your time if the payoff looks worth it.
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RWD definitely takes longer when you're approaching it with the traditional workflow, but agencies that are taking a more agile, iterative approach are finding that it doesn't take much longer than a static site. We just need to get the workflow right.
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WD is not a one-size-fits-all solution, but has been promoted as such within the industry. Discuss (briefly)!
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Seriously, I don't think anyone has been presenting RWD as one-size-fits-all. If they are, they don't really get it. It's a sensible option to address some of the flaws of fixed sites, but it definitely leaves many problems unsolved.
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Rather than code techniques, examples and usage. I'm more interested in appropriate workflow for design for a varied and fluid web
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This is one of those discussions that always ends in Agile. And rightly so. The mindset it represents is the natural destination for any RWD workflow, although Agile proponents are often far too concerned with the process minutiae.
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I want to do more with responsive design, but I lack test devices (and the Android simulator is rubbish). What can be done?
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The Opera and RIM emulators are excellent.
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a large list of emulators is available here http://www.mobilexweb.com/emulators
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Android handsets are cheap as chips, so a web developer doesn't have an excuse for not having at least one knocking around. I've also heard of informal schemes where people pool their devices between a bunch of freelancers / agencies.
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Someone could make a fortune selling 'testing kits' of old devices
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Why specify something as responsive when its just proper webdesign?
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Like 'user experience', it's a useful phrase to reset expectations and mindsets. It's possible that will fade away with time.
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I have tried to stop qualifying decisions and explanations with “in Responsive Web Design”. The process of making sites responsive works best when thought of as part of the whole, rather than a new technique.
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I imagine in the future when RWD is ingrained in our workflow it will simply be known as web design.
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Mobile JQuery & Responsive Design
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jQuery mobile is a very heavy handed framework. 24K + 30k jQuery requirement + 7kb of supporting CSS
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Is #rwd the final nail in the coffin for PS/FW comps? Or still a means to an end? I think we need _all_ our tools more than ever
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We still need comps at certain stages in the design process. Use the right tool for the right context/conversation. Comps help us convey (and pitch) mood, look and feel and branding. Responsive wireframes/design in the browser (or whatever you choose to call it) help convey behaviour at various contexts. We tend to alternate between the two through much of the project (along with the odd 'traditional' wireframe to document data mappings etc.
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Not at all. RWD means we have to rely on skill more than defined process - creating static comps is definitely a relevant skill to have, but we can't rely on it as our primary method any more. Sketching, design in the browser, prototyping all become more central to digital design thanks to RWD
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What size screen and functions should we design towards, there are so many more than we can really design for but are there a few key sizes we could design for and the rest fit in or should we be elastic designing?
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I would recommend 'phone', 'tablet-like-thing' (roundabouts a 10" tablet tends to work well), then a traditional desktop size. Give it about 18 months and we'll need to consider TVs as well. Everything else can typically be handled with a the flexible in between aspects of the design (although small, 7"-ish tablets are worth giving a bit of extra thought as they sit somewhere in the middle)
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How should we prioritize content at smaller screens. Maybe 90% of the stuff HAS to be there. How can we solve that?
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I use Page Description Diagrams a lot for this. Viewpoints have to come from the client (usually through a painful but useful meeting where you go through each element on the page), the designer, and customers through user testing etc.
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Should pixels be abolished?
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Not sure we'll be able to do that given that bitmap images are inherently pixel based (and you can't use SVG to replace a photo of Angelina Jolie on the red carpet!)
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Should we stop building websites that are unresponsive totally?
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You'd be hard pressed to say never but unless you're building for a specific device you're going to struggle to find one width to design for.
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Do you think we could ever have a 'A Real Web Design Application'
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I don't think so. The problem with some of our current tools is that we use them to do more than one tool can reasonably accomplish. Photoshop gets a lot of stick but it was never designed to be used in web design. I think its more likely we'll see people start to tackle specific problems with niche tools that do one thing really well.
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With so many moving parts (different layouts for different screens, HTML/CSS, behaviors, etc.), web design will always need to be choreographed across multiple tools, mostly in a designer’s head. I agree that we will likely see more niche tools that solve specific problems really well, rather than a Web Design App™.
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responsive design: 3 PSDs instead of 1 or designing to the device?
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It depends on your design. Maybe your components need more than three breakpoints. Prototype interation early on can help you work out how much guidance you need from static comps.
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Transitioning an enterprise to responsive design
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Same way you eat an elephant: in small chunks. It'll take a long, long time because mostly it's a cultural and mindset change rather than a workflow or technical one. Show good practice, experiment, measure results, talk about successes rather than theory.
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Responsive design != User experience. I don't think is just adjusting the layout to the device width. How can you brink the appropriate UX to specific device?
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Enormous question that really needs a book. But we already have successful user-centred design tools at our disposal - research, sketching, prototyping, iteration all work well. Get your designs on the devices in question, and iterate, iterate, iterate.
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Does mobile first really need to be Commandment #1, I have to entirely rebuild my design once it scales up.
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Realistically, it's way easier to enhance than it is to somehow hide/replace/remove stuff you have already. That's why mobile first makes good sense if you are starting from scratch.
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I think MF has been a great phrase to reset our understanding of how to design for the web. But I find it overly dogmatic. Mobile may be the right place to start, but it may not be. Leave that down to the choice of a skilled team.
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does it cost our clients more for us to care about responsive web design
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Realistically, yes. But, done right, the client will see business benefits.
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We need to not only think of smaller screens in RWD but larger too - but this often seems to get left behind, particularl with "mobile-first" techniques and ideas. How can we encourage people to think about the larger picture or vision as well?
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I think it's a bit early right now but mobile-first isn't incompatible with larger screens if you think of it as "start with the base content and behaviour, then enhance based on features/capabilities"...screen size is obviously one of those features
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Should there be a "best-practice" guide for RWD?
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I think Thursday showed that everyone has their own "best-practice" way of working, all were valid but unique to every designer. I think because RWD is it's infancy there are no guidelines yet because we're still figuring out the "best-practice" way to handle images, advertising etc. Eventually, I hope for a community-led document/book with the basic standards and guidelines that designers can continue to interpret into their own "best-practice" guidelines but at the moment it's too early.
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Should the content on a responsive site be the same as the main site or is it ok to loose items
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I believe core content and functionality should be the same. However, the tricky bit is figuring out what's core and what's expendable. And of course if your research and testing shows you need to take a different approach and cut things, do that rather than stick blindly to the script.
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How come html5/css3 promotes rather than minimisez use of JS?
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I don't believe that html5/css3 explicitly promotes the use of Javascript. The reality is that html5/css3 are still evolving and in order to use things that are still on the cutting edge, you need to employ some Javascript. Ideally we could lessen our dependence on it but the fact remains that if you are using Javascript to progressively enhance your designs, then you will still be in good shape when it is not available.
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Can you find sthg less bloatware than bootstrap?
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Zurb's foundation is a similar concept, not sure if it's lighter or not though
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I'd love to hear more about responsive experience, i.e. this blog post by Mark Boulton
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Please see the list of links here.